Game Audio & Sound Design in Salford, Manchester

Immersive Sound Design for Games

Good game audio pulls you into the world. I create sound effects, ambient environments, menu sounds, and music that all work together to make gameplay feel more real and engaging. Whether you're building something indie or working on a bigger title, I'll shape the audio around your game's style and what your players need to hear.

Gaming setup with immersive audio

Audio that pulls players in.

Great game audio isn't just decoration - it's part of the gameplay. I design sound that responds to player actions, builds tension, and creates a world that feels alive. From retro bleeps to cinematic orchestral scores, I'll match the audio to your game's personality.

Gaming controller and immersive game audio

What I cover

From interactive audio systems to polished UI sounds, I cover every aspect of game audio production.

Sound Effects & Foley

Custom sound effects for weapons, footsteps, impacts, interactions, and everything your game world needs.

Ambient Environments

Rich, layered ambient audio that makes forests, cities, dungeons, and space stations feel real and alive.

UI & Menu Sounds

Satisfying clicks, transitions, and feedback sounds that make navigating menus feel polished and responsive.

Adaptive Music

Dynamic music systems that respond to gameplay - ramping up during combat and easing back during exploration.

Frequently asked game audio questions

What game engines do you work with?

I work with Unity, Unreal Engine, Godot, and others. I can also integrate with audio middleware like Wwise and FMOD for more complex interactive audio systems.

Can you create adaptive or interactive audio?

Absolutely. I design audio that responds dynamically to player actions and game states - music that intensifies during combat, ambient sounds that shift between areas, and UI audio that gives instant feedback.

How many sound variations do you typically create?

It depends on the game, but I usually create multiple variations for frequently-heard sounds (footsteps, impacts, UI clicks) to avoid repetition. This keeps the audio feeling fresh throughout gameplay.

Do you handle implementation or just deliver assets?

I can do both. I'll deliver organised, clearly labelled audio assets ready for your developers, or I can handle the full implementation in Wwise, FMOD, or directly in-engine if you prefer.

Let's make something great together.
Get in touch for a free, friendly chat about your project.